Scholtz, Brenda; Raga, Larissa; Baxter, Gavin
(LINK Centre, University of the Witwatersrand (Wits), Johannesburg, 2016-10-31)
“Gamification”, or the use of game elements outside the gaming context, is a recent trend in
learning approaches and has been used to digitally engage and motivate people to accomplish
their learning objectives. The study ...